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Industry Leader Calls for Change in AAA Gaming Development

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The gaming industry faces significant challenges as it grapples with the pressures of developing high-profile titles. Despite the sector’s growth, major releases like *Suicide Squad: Kill the Justice League* and *Concord* have failed to resonate with audiences, leading to disappointing outcomes. According to Meghan Morgan Juinio, producer of *God of War: Ragnarok*, the industry must adapt to avoid further pitfalls. She emphasizes the need for AAA studios to diversify their offerings to combat player fatigue associated with large-scale projects.

Embracing Diversity in Game Development

During an interview with Game Developer, Morgan Juinio articulated her belief that the current landscape necessitates a balance between blockbuster franchises and smaller titles. This shift is imperative as studios risk alienating audiences with repetitive, expansive games. “I think gamers right now are a little bit desensitized to beautiful graphics and size and scale and scope,” she stated. “If a game isn’t fun, it doesn’t matter how pretty it is.”

The focus on large-scale titles such as *Ghost of Tsushima*, which is celebrated for its lifelike graphics and vast world, may contribute to a sense of oversaturation in the market. Morgan Juinio suggests that major publishers should explore a broader variety of games to mitigate risks associated with high development costs. By doing so, studios can reduce the chances of costly failures that can have dire implications for their future.

Learning from Success Stories

Morgan Juinio points to smaller titles like *Astro Boy* and *Balatro*, which have found success under the umbrella of larger publishers like Sony and EA. These games illustrate that lower budgets and shorter development cycles can lead to impressive profits, while also encouraging innovation within the industry. “It’s about playing in smaller sandboxes,” she noted, stressing that while these projects may not achieve the heights of AAA titles, they carry significantly reduced risks.

This strategic pivot could also attract smaller development teams eager to work on passion projects rather than the broad-appeal titles that often dominate the market. Emphasizing this approach could help prevent morale-damaging decisions, such as the recent closure of Tango Gameworks by Microsoft after the success of *Hi-Fi Rush*. The studio’s shutdown was part of a larger effort to cut costs following investments that did not yield profitable returns.

Morgan Juinio’s perspective aligns with a growing sentiment among developers advocating for a more balanced approach to game development. By focusing on a mix of small-scale offerings alongside major franchises, studios can foster an environment that encourages creativity and experimentation. This versatility is essential in an industry that thrives on innovation and fresh ideas.

In closing, Morgan Juinio’s insights underscore the importance of evolving the AAA gaming model to maintain its position as a leading force in global entertainment. The proposed shift towards a more diversified portfolio could be the key to avoiding the stagnation that has plagued the industry in recent years. As gaming continues to expand, embracing a wider array of projects may prove vital for sustaining growth and capturing the interest of players worldwide.

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